Rules

Hong Kong Mahjong Rules

Traditional Hong Kong scoring and table flow only.

Core setup

Four-player Hong Kong rules with flowers and seasons.

Tile set

144 tiles: suited dots, bamboo, and characters, plus winds, dragons, flowers, and seasons.

Dealing and seats

East is dealer. Everyone gets 13 tiles, the dealer starts with 14 and discards first.

Flowers and replacements

Flowers and seasons are set aside for bonus; draw replacement tiles before discarding.

Winning and scoring

Minimum 1 fan required under Hong Kong scoring.

Winning hand

Win with 14 tiles: four melds plus a pair, completed by self-draw or a discard.

Meld types

Chow (sequence), pung (triplet), or kong (quad). Chows are suited tiles only.

Minimum faan

You must reach the table minimum faan (often 3) to win.

Payments

Only the winner scores; all others pay based on the hand's faan value.

Turn flow

Draw, declare, discard with standard priority.

Draw and discard

Draw from the wall, declare if needed, then discard to keep 13 tiles in hand.

Claim priority

Priority is win, then kong, then pung, then chow (from the left player only).

Kong replacement

After declaring a kong, draw a replacement tile from the end of the wall before discarding.

Interruptions

Play pauses for flowers or seasons, meld claims, winning calls, or robbing a kong.

Learn more

Reference the Old Hong Kong mahjong rules overview on Wikipedia.